﻿using Assets.Script.Data.EnemyData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.BattleSystem.EnemyConfigs
{
    public class CaseSpawnConfig
    {
        public string caseName;

        public Dictionary<int, EnemyData> enemyConfigDic = new Dictionary<int, EnemyData>();

        public EnemySpawnInfo[] enemySpawnInfos;//Only Server
    }
}
